An interview with Mike Albaugh, who worked at Atari Corp. for about 25 years and was the programmer of the Atari 400/800 in-store demonstration program.
The interview was conducted on November 15, 2013 via Skype. The interviewer is Kevin Savetz (http://savetz.com) This is the complete, unedited version of the interview. An edited version is in episode 6 of "Antic -- the Atari 8-Bit Podcast" (http://www.AtariPodcast.com).
Topics of discussion: Getting hired at Atari, Atari Boxing coin-op game, Activision Boxing, Atari Drag Race, Activision Drag Race, Pool Shark, Atari Destroyer, Atari Football, Beat Head, Area 51: Max Force, Area 51: Site 4, Ultra Tank, 6502 assembly language, creating arcade games, Atari Pool Shark, Captain Seahawk, Air Sea Battle, advantages of coin-op games vs. home games, Warren Robinett, Atari Adventure, Atari Malibu, Red Baron, Tempest, Battlezone, Solar War, Asteroids, Tube Chase, Tunnel Hunt, Marble Madness, Gauntlet, Al Alcorn, Space Duel, Atari In-Store Demo (Atari Point of Purchase Demo), Forth Programming Language, INTERCAL computer language, demoscene, Computer History Museum, Babbage Difference Engine #2, IBM 1401, upper and lower-case character set, display list interrupts, Atari Serial Input Output (SIO), packet numbering on SIO, Arduino connection to Atari, Atari Peripheral Emulator (APE), Sony televisions, Samsung televisions, predictive downloading.